


"A Ray of Sunlight" and "One Good Week" events make it clear that the townsfolk still haven't lost hope in defeating the monstrosities that plague and endanger them and mankind itself.Some of the town events show that not everything in and around the Hamlet is miserable.Reynauld and Dismas, with the proper skills and equipment, are more than up to the task. With no excess numbers, the Heart is forced into a straight battle. Or similarly awesome, entering the final mission with only two heroes.Doing so counts as both a Moment of Awesome and Heartwarming, considering the amount of time, effort, and luck required to pull off such a feat. It is possible to skip the Sadistic Choice altogether.While not as poignant as the Leper, several of the other adventurers are willing to forfeit their lives to end this nightmare once and for all. note Unfortunately, a savvy player is unlikely to pick him, as he has very good damage and that's a necessity for getting through the rest of the fight. When facing the Sadistic Choice of who to sacrifice for the final fight against the Heart of Darkness, the Leper stands resolute and asks the player to choose him to save the rest of the adventurers.There is definitely some higher power blessing your mission to cleanse the Estate. Similarly, missions to purify altars will result in the Hamlet and your heroes being blessed by divine beings, making the next mission that much easier.With what the Crusader and Vestal are capable of, it's nice to know that in this den of suffering, with brutal pagan gods and at least two monstrosities going around, that there are powers that look out for humanity instead of wanting to destroy it.Even if the rest of the world treats him as an outcast, it's clear there's still someone (possibly even the same "Light" who looks after the Crusader, the Vestal, the Leper, and the Flagellant, who all scorn him for being an unholy monstrosity) looking out for him. The Abomination's Absolution skill, represented by a ray of light falling straight on him, both heals and reduces stress.If Fearful, the Man-At-Arms will plead with the enemy to spare the rest of the heroes.Of course, this could eventually devolve into a Tear Jerker moment if the mission goes south immediately afterwards- which is a definite possibility since many camps end in surprise attacks. Seeing them huddled around the fire and trying to bolster morale/heal each other for the coming battle is strangely touching, and if none of them are doing poorly or overly stressed, their dialogue is filled with hope that their quest will be successful or gratefulness that they have such stalwart companions at their side. Camping can be this depending on how well your party is doing.
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Collecting grain from the Warrens for the Hamlet's people will end with the Ancestor declaring that "The soldiers will feast tonight!" and the next week having the "Bumper Crop" modifier where the citizens are so grateful for the food stability you've guaranteed that they'll provide you with provisions free of charge.After years of being on the verge of collapse and tended only by one lonely caretaker, the first victories of your adventurers help breathe life into the place again. Completing a few quests early in the game unlocks more of the Hamlet.A Houndmaster that is afflicted in general is no less caring about his dog, even when Selfish or Abusive, and his Heroic BSoD portrait shows him fearfully cuddling her.
