
He and his team speak fluent Polish, English, Ukranian, and Russian and are very very nice people. My lawyer, Piotr Sawicki, speaks fluent English, is incredibly thorough and kept me updated throughout the whole process. I strongly suggest using a lawyer for this process. Yes, it is costly, but as someone who doesn’t speak fluent Polish and isn’t familiar with Polish bureaucracy, this was the best option.Īlthough my lawyer took care of a majority of the process, I am familiar with what happened, and that’s what you will see in this article. This guide doesn’t cover e.v.e.r.y single thing that happens, but it should give you a good idea. You do what you read here at your own risk – I’m not a legal professional, just simply stating my experiences. This process is different for everyone and the rules vary between Polish cities.Īlso, note that this is just my experiences after applying for 3 karta pobytu’s in my time here. This article is nothing more than the process I went through to get my work and living permissions in Warsaw. In this article, you’ll see the process that I, a non-EU citizen, went through in order to live and work in Poland and obtain a karta pobytu based upon work. To apply for a permit, you need to have a reason to stay in Poland. To live in Poland for a temporary amount of time, foreigners in Poland(mostly non-EU citizens) need to apply for a temporary residence permit also called a Karta Pobytu. If you buy something through our site, it won’t cost any more, but we’ll get a small cut to help keep the website running. etc.(Heads up, this article contains affiliate links to an English Teaching site. Or why Valve would know better than HP employees. Or why the resolution only jumps 200% in SteamVR, but not in native WMR apps. It also doesn't explain why HP released the G2 with identical system requirements as the G1 but twice the resolution. I can't trace a single one of these explanations back to an official HP source, and none of the proponents of this idea seem to be able to explain why the G2 needs the exact same correction multiplier as the Index rather than the same multiplier as the G1, or the CV1, or the Samsung Odyssey+, or any other completely different headset with completely different lenses. which just happens to use the same multiplier that Valve decided the G2 should default to, so hey, that must be it!

In fact it was slightly lower).Īs far as I know, each and every source that says 3000x3000 is the intended resolution for the G2 is quoting some source that was quoting some source that was quoting a two year old post about lens distortion correction used in a completely different headset with different lenses. It also did not default to that resolution until after release (source: in the pre-release MRTV video where Sebastian compares FOV and performance between different headsets, you can see his pre-release G2 rendered at nearly the same resolution as the G1's 2208x2160. Even HP seems to have no idea why SteamVR defaults the G2 to 3000x3000 (source: ). "But isn't the G2 intended to render at 3000x3000?"Īpparently not. You can't expect to render twice the pixels and get the same performance. Just lower your SteamVR resolution back to around 2160x2160 like the G1 has always used, and you'll be back to the same performance.

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#Wings of liberty il2 bos series#
This primary subreddit for 1C and 777's "IL-2: Sturmovik": a series of antique combat simulation, including.
